Jan 25, 2008

raid report: progression content

And after last night we now have Loot Reaver, Lurker, and Magtheridon down. This leaves the only 25-man content left for us to do on sunday being Gruul (which takes us an hour tops on a bad day) and new content.

When we finally nailed lurker it was a very short encounter. Thanks to the fact that we had a shadow priest in the raid and the 3 other warlocks all respecced to destruction for maximum pewpew, he was only allowed to submerge 3 times, in the end the damage meters was a boomkin at the top (he was getting power infusions). One of the attempts had 4 of the top 5 DPS slots being occupied by warlocks, while the final attempt I had fallen off to 7th place.

The spec the other warlocks are using is the 0/21/40 Demonic Sacrifice/Shadowflame spec. It's a very good spec, though the DPS cycle is a little boring, as you just mash the Shadowbolt key over and over. Personally I'm not going to spec off of affliction because it still has some very nice raid tools that are useful into BT: Blood pact, shadow embrace, and malediction.

Its a tradeoff between having me do an extra 200 DPS or extending the tanks life by +1000 HP and reducing all incoming physical damage he receives by 5%. The malediction also allows either the mages or warlocks/moonkins to have a slight edge over what they would normally have by 3%. Additionally, Destruction spec is highly life/mana inefficient, and puts a strain on healers.

The new boss we ended up trying was Morogrim Tidewalker. It was progression raiding at its finest:

"All right team! Move in!"
*raid gets turned into fine red mist*
"Good attempt team! Lets rez and try again!"

He has some interesting abilities. The worst of them is when he summons a dozen murlocs on the raid. Not just because theres a lot of adds that have to be managed and AOEd, but because they're murlocs. I was glad when I thought we left those buggers back on Azeroth where they belonged, but somehow Blizzard just had to find a way to put them in Outland.

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